Forecast
关于目前的客户端(大概是这样说)的个人有些看法,第一,要保持网站永久的存在(没有意外的不会使当前网站停运)是否需要另外获取一个服务器?第二,中国许多网站登录需要手机扫描二维码,是否说明了新时代手机已经成为主流,而电脑用户与狗不得入内?当今主流的社交软件微信电脑登录都需要扫描二维码而不仅仅使用账号密码(使用账号密码后还要求扫描二维码)是否说明了收集手机用户信息使隐私变得极其不重要?我现在大概理解了为什么一些人不使用手机的原因。大部分的程序在手机上被发布,而手机正在收集个人的隐私,只要你下载某个app就会弹窗或者后台收集信息,这不安全,虽然电脑用户的趋势我不了解,但我认为Ⅰ手机的开发会跟随时间的发展,以后会出现更新型的手机功能,而电脑只要配置到了就可以一直使用到坏,并且所以的app都是电脑开发的,这是电脑的持续可用性。Ⅱ电脑收集不了手机能收集的信息,一些诈骗的案件就是由这些收集用户信息引出的,这是一段关于这些讨论的链接,可以翻译观看(因为我不想翻译太多了qwq,或者等我有空了再来翻译)
About the current client (probably so to say) of the personal some views, first, to maintain the permanent existence of the site (no accident will not make the current site out of service) is it necessary to obtain a separate server? Second, many websites in China require cell phones to scan QR codes to log in, does it mean that cell phones have become mainstream in the new era, while computer users and dogs are not allowed in? Does the fact that today's mainstream social networking software, WeChat, requires a QR code to be scanned for computer login instead of just using the account password (which also requires a QR code to be scanned after using the account password) indicate that collecting information from cell phone users makes privacy extremely unimportant? I now probably understand why some people don't use their phones. Most of the programs are being released on the phone and the phone is collecting personal privacy, as soon as you download an app it will pop up or collect information in the background, which is not safe, although the trend of computer users I do not understand, but I think Ⅰ the development of cell phones will follow the development of time, later there will be newer cell phone features, and computers can be used until bad as long as they are configured to, and so the app is developed by the computer, which is the continuous availability of the computer. Ⅱ computer can not collect the information that the phone can collect, some cases of fraud is led by these collection of user information, this is a link about these discussions, can be translated to watch (because I do not want to translate too much qwq, or wait until I have time to translate)
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在2019中国游戏责任论坛上,由人民网联合腾讯、网易、完美世界等十多国内知名游戏企业共同发起了《游戏适龄提示草案》, 该草案提议把游戏产品的不同特点以用户的年龄范围为层次,做出适应的分层。也就是游戏分级制度。
该新闻一经发布就引起广大关注, 吸引了很多玩家的目光,他们之中大多数人都对此事感到质疑,这其中的原因就是因为玩家们认为该分级制度对18+的内容也太过苛刻了。 例如不允许出现‘’击杀‘’‘’杀死‘’‘’杀人‘’等词汇,或者不能出现骷髅标准,又或者不能出现血溅效果,这不仅让玩家思考, 书写该草案的人是不是对18+这个含义有什么误解,但在我国游戏发展的未来,游戏分级制度是必不可少的存在。一个正常的游戏分级制度, 能保护青少年的成长,让不懂游戏的家长们知道哪些游戏适合自己的孩子。
只不过当下的游戏分级制度内容太过苛刻,并不是玩家们想要的分 级制度,各大厂商联合提出分级制度的理由,也是另有说法。我们把目光放到25年前的美国游戏产业,是如何把控他们的游戏分级制度的, 在游戏产业初期,能玩的游戏内容都非常简单,从一个只能来回弹跳的PONG,到在迷宫里走来走去的PACMAN,又或者开着飞机去打外星人的 小蜜蜂,这些游戏奠定了游戏产业在一开始的走向,也让大众们接受了电子游戏这种娱乐模式,但随着游戏产业不断发展,游戏也越来越贴近现 实,渐渐地我们能从一个个马赛克中看到人影,游戏内容也越来越复杂,为了吸引玩家的目光,越来越多的厂商想在自己的游戏中放入一些违背常 理的内容。
在一款名为《卡斯特的复仇》游戏中,主角控制一个全身裸体的美国牛仔,去强奸一个被捆在木桩上的印第安女性,在一款名叫 《X-MAN》游戏中,游戏目标是让玩家们控制一个落体小人,走到迷宫的中间,等你到游戏中间,这游戏会让玩家们玩一款成人小游戏,但这些游 戏在当时居然还算是可以接受的。一直到街机时代,游戏中的音乐和音效也从8bit的芯片音乐变成电子合成音乐。
有三款游戏间接促成了国外游戏分级制度的成型,分别是《MORTAL KOMBAT》《NIGHT TRAP》和《LETHAL ENFORCERS》,分别对应的是美国 的热点话题——流行文化中的暴力血腥元素——女权运动——枪支管控问题,这三款游戏本身没什么问题,让这三款游戏出名的故事,发生在1993 年的下半年,一个9岁的男孩想让自己家人给他买一份《MORTALKOMBAT》,这个男孩的父亲去网上搜了该游戏的相关新闻,但他发现该游戏太 过血腥暴力,不适合儿童游玩,更让他惊讶的是这款游戏的购买渠道并没有任何限制,其中包括只卖儿童玩具的美国著名商店TOYS R US,于是, 他把这件事告诉了自己的上司,而他的上司是JOELIEBERMAN,在1993年圣诞前夕,召开了一场关于游戏中暴力成人因素的会议,但民主党和共和 党表现出了前所未有的团结,最后他们决定让游戏厂商在一年内自愿组成一个组织,自我审核所有的游戏,并在所有的游戏中都加入分级制度,于 是ESRB就此成立。沃尔玛在那之后只会销售带有ESRB标签的游戏。TOYSBRBUS也停止销售任何成人的游戏,至此我们再来说说国内的情况。
但中国的游戏产业几乎都做不到,我们国情特殊,像美国这种民间组织的游戏分级制度在国内几乎不可能出现,但让国内游戏厂商放下偏见,停止 内斗也是更加难。在美国,当任天堂,索尼,微软被选出来当玩家们的代表时,玩家们几乎是心服口服,如果把腾讯和网易选择出来当玩家们的代 表时,他们说的哪些内容能算是权威内容。但在中国又有多少人会用正规渠道去购买正版的游戏,有多少父母愿意为了自己的孩子去了解游戏,国 内的家长们不愿统一正视游戏,在2004年时,隶属于中国共青团的‘’中国青少年网络协会游戏专业委员‘’就公布了一次草案,但这个草案在几 个月后没了声响。2018年3月,广电总局突然开始停止审批游戏,这是所谓的‘’版号寒冬‘’国内过审的游戏数量连1000都没有到,即 使到2019 年初恢复审核,也还需排很长的队,等很久,浪费了很多的心血和精力,但这个文件正是被当今游戏产业所需要的。
在2016年,国内大量游戏没有过审是因为游戏中出现了英文单词,过了几个月后,这条规则又谜一般的消失了。审核制度的颁发也是好坏参半。
At the 2019 China game responsibility forum, the people's network, together with more than 10 domestic well-known game enterprises such as Tencent, Netease and perfect world, jointly launched the draft of age appropriate tips for games. The draft proposes to take the different characteristics of game products as the level of users' age range to make adaptive stratification. That is, the game rating system. Once the news was released, it attracted a lot of attention and attracted the attention of many players. Most of them questioned the matter. The reason is that players think the rating system is too harsh on the content of 18 +. For example, words such as "kill", "kill", "kill" and "kill" are not allowed, or skeleton standard or blood splash effect can not appear, which not only makes players think whether the people who wrote the draft have any misunderstanding about the meaning of 18 +, but in the future of China's game development, the game classification system is essential. A normal game grading system can protect the growth of teenagers and let parents who do not understand games know which games are suitable for their children. However, the content of the current game rating system is too harsh, which is not the rating system that players want. The reasons why major manufacturers jointly put forward the rating system are also different.
We focus on how the American game industry controlled their game grading system 25 years ago. In the early stage of the game industry, the content of games that can be played is very simple, from a Pong that can only bounce back and forth, to a Pacman walking around in a maze, or a little bee flying to fight aliens. These games laid the beginning of the game industry, It also makes the public accept the entertainment mode of electronic games. However, with the continuous development of the game industry, the games are more and more close to reality. Gradually, we can see people from one mosaic, and the game content is more and more complex. In order to attract the attention of players, more and more manufacturers want to put some content contrary to common sense into their games. In a game called Custer's revenge, the protagonist controls a naked American cowboy to rape an Indian woman tied to a stake. In a game called X-man, the goal of the game is to let players control a fallen villain, go to the middle of the maze, and wait for you to come to the middle of the game. This game will let players play an adult game, But these games were actually acceptable at that time. Until the arcade era, the music and sound effects in games have changed from 8bit chip music to electronic synthetic music.There are three games that indirectly contributed to the formation of the foreign game grading system, namely "Mortal Kombat", "night trap" and "lethal enforcers", which correspond to the hot topics in the United States - the violent and bloody elements in pop culture - feminist movement - gun control. These three games have no problems in themselves, and the stories that make these three games famous, In the second half of 1993, a 9-year-old boy wanted his family to buy him a copy of mortalkombat. The boy's father searched the Internet for the relevant news of the game, but he found that the game was too bloody and violent for children to play. What's more, he was surprised that there were no restrictions on the purchase channels of the game, Including Toys R US, a famous American store that only sells children's toys, so he told his boss, joelieberman, who held a meeting on the adult factors of violence in the game on Christmas Eve in 1993, but the Democratic Party and the Republican Party showed unprecedented unity, Finally, they decided to let game manufacturers voluntarily form an organization within one year, self audit all games, and add a rating system to all games, so ESRB was established. After that, Wal Mart will only sell games with ESRB tags. Toysbrbus also stops selling any adult games. Now let's talk about the situation in China.
However, China's game industry can hardly do it. Our national conditions are special. The game grading system of non-governmental organizations such as the United States is almost impossible in China, but it is more difficult for domestic game manufacturers to put aside their prejudice and stop internal fighting. In the United States, when Nintendo, Sony and Microsoft were selected as representatives of players, players were almost convinced. If Tencent and Netease were selected as representatives of players, what content they said could be regarded as authoritative content. However, in China, how many people will use formal channels to buy genuine games, and how many parents are willing to understand games for their children. Domestic parents are unwilling to face games in a unified way. In 2004, the "game professional committee of China Youth Online Association", affiliated to the Communist Youth League of China, published a draft, but the draft was silent a few months later. In March 2018, SARFT suddenly began to stop approving games. This is the so-called "cold winter" of version number. The number of games reviewed in China has not even reached 1000. Even if the review is resumed in early 2019, it still needs to wait in a long queue, which wastes a lot of effort and energy, but this document is needed by today's game industry.
In 2016, a large number of domestic games were not reviewed because English words appeared in the games. After a few months, this rule disappeared like a mystery. The issuance of the audit system is also mixed.